![]() ![]() ![]() Results: Increased positive mood states, high engagement with neurofeedbackĪt the end of the study, the participants were asked to respond to three questions: Immediately following the intervention, a second eyes-closed baseline was recorded for 5 min and subjects were asked to complete a second Brunel Mood questionnaire and three AR experience questions. Participants using AR only (no neurofeedback) were simply given the iPhone to view the Healium AR app. Participants in the augmented reality plus neurofeedback (AR+NF) group were then fitted with the Muse headband and used an iPhone to view the Healium augmented reality app. Subjects were fitted with a 19-channel EEG electrocap to measure their brain wave activity and first completed a 5 minute, eyes-closed EEG baseline. Specifically, researchers expected to see significant shifts in gamma activity, given that the neurofeedback protocol was designed to promote frontal asymmetric activity patterns previously linked with positive mental health states and based on previous research observing changes in gamma-related activity resulting from lovingkindness-compassion (LK-C) meditation practiced by expert meditators Second, researchers hypothesized that there would be a larger change in cortical activity for the AR plus neurofeedback group, compared to the AR without neurofeedback group. The primary hypotheses were that both groups would show reductions in negative mood states with increased feelings of positive mood states, but that the addition of neurofeedback would increase these effects. The other group used augmented reality only–no neurofeedback (AR−NF) condition. One group used augmented reality plus neurofeedback (AR+NF) during the experiment. ![]() Two groups were formed from random assignments. The mood descriptors used in this study were: tension, depression, fatigue, confusion, happiness, and calmness. It was used before and after the experiment. The Brunel Mood Scale was used to measure the participants’ own evaluation of their feelings by asking, “how do you feel right now?” and marking their response on a 5-point scale. Moderate levels of anxiety and depression were defined by cutoff scores of 8 or higher on the GAD-7 and scores of 10 or higher on the PHQ-9. Participants were at least 18 years old and reported levels of generalized anxiety, and/or depression symptoms at or above a moderate cutoff point. The researchers measured negative and positive mood states and the impact of using augmented reality with or without neurofeedback. The study examined the impact of an AR meditation on an adult sample of participants who had a moderate-to-severe range of depression and or anxiety symptoms. The brain believes what it sees.įor the purpose of this study, researchers tested Healium’s augmented reality app. This is especially helpful for the therapeutic benefits of Healium’s VR app. As you turn your head, your gaze inside the headset moves with you in real-time, creating the illusion that you have a first-person perspective in the virtual world. These devices block out the real world, creating a fully immersive experience all around you. VR, or virtual reality requires special equipment like an Oculus or Pico headset. For example, Healium’s augmented reality app is used for meditation, mindfulness, human performance, and mental fitness. This technology is being adapted to fit other applications other than social media. They can be interactive, entertaining, and even educational. In simpler terms, apps like Instagram or Snapchat have been using augmented reality for years to create filters that you experience through your phone’s camera. AR, or augmented reality uses digital images placed in the real world view of the user, usually through a phone or tablet. ![]()
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